Feed a now incredibly complete virtual identity.Connect with their real and online friends. With this new social network, Woozens can: Woozworld users access WoozIn in a completely safe environment in fact, Woozworld grants the first true online and COPPA-compliant virtual identity for teen and tweens. Basically, we are melding a virtual world and social network - it's like Facebook meets Second Life." "This is what truly makes WoozIn different than any other social network, as we provide life and personality to each Woozworld avatar. "We know that tweens and teens are aspirational by nature, so what we are offering them with WoozIn is their own social network where they can communicate with like-minded and -aged people," said Eric Brassard, CEO of Woozworld. Now, users from all over the world who are unable to use Facebook because of their age have a place to commune, providing a truly relevant experience. MONTREAL-(Marketwire - Dec 13, 2011) - Woozworld ( ), a massively multiplayer user-generated social game for tweens and teens (ages nine - 14), announced today that it has beta launched its complete social network, WoozIn, to its already immensely popular site, where there are more than 15 million unique visitors from over 180 countries.
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